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Press kit
Everything you need to write about Comet Crush: the facts, the story, high-resolution art, and the trailer. Free to use for editorial coverage.
Comet Crush
Pick your rockets, fire them all at once, and crush the comet before it reaches Earth.
Comets are racing toward Earth, and you have a handful of rockets. Plan which ones to launch, press Fire, and watch the chain reaction do the rest. The fewer rockets you need, the more stars you earn.
You don’t defend Earth alone. Juno, a cheerful AI, runs Earth’s comet defense. Each mission you clear feeds her research, and new inventions follow: the Twin Rocket fires both ways, the Nova Bomb blasts every neighbor, the Drill Rocket punches through solid rock. After 100 missions, the Skyshield takes on the Titan, the giant behind the comets.
A solver checks every mission and proves the fewest rockets it needs, so three stars mean you found the best plan. There are no timers, no energy meters, and no ads, and the game plays fully offline.
Features
- 100 missions in 10 sectors, each one checked by a solver
- 11 inventions from Juno, Earth’s cheerful defense AI
- A new Daily puzzle every day and an endless Survival mode with three hearts
- Five living worlds, unlocked with the coins and stars you earn
- Every sound generated in code, with no recordings: a chain reaction climbs a scale note by note
- Plays offline in English, German, French, and Spanish
- No ads, no tracking, no account, no energy meters, no timers
Fact sheet
- Game
- Comet Crush: Rocket Puzzle
- Developer
- Maik Friedel · design by Amalia
- Release
- December 10, 2026 (planned)
- Platform
- iPhone, iOS 16 or later
- Price
- Free · optional coin packs (in-app purchases) · no ads, no subscriptions
- Genre
- Puzzle, strategy
- Languages
- English, German, French, Spanish
- Age rating
- 4+
- Privacy
- Data Not Collected
- Content
- 100 missions · 11 inventions · 5 worlds · Daily · Survival
- Web demo
- cometcrush.com/play: missions 1–10 in any browser
- Press contact
- info@cometcrush.com
Story kit
Headlines
- Ready, Aim, Chain Reaction
- One Salvo to Save Earth
- Think First, Then Fire
Subhead
Plan the perfect salvo and watch the fireworks fly.
Intro
Comets are on a collision course with Earth, and the launch button is yours. In Comet Crush, you pick a handful of rockets, press Fire, and watch them all take off at once—each one flying where its nose points and setting off the next. Get the plan right and the comet bursts into fireworks. Get it really right and you’ll do it with fewer rockets.
What we love
- That Fire button. Every mission builds to one moment: the whole salvo leaves the tubes together, and the chain reaction does the rest.
- Juno’s workshop. Every mission you clear feeds the cheerful AI’s research, and new gear follows—a Twin Rocket that fires both ways, a Nova Bomb, a Drill Rocket for solid rock—so the puzzles grow as you do.
- The sound of a good plan. Each link in a chain reaction plays the next note up a scale, so a long chain sounds like a little melody.
Quick tip
Watch the noses. The rocket that looks useless is often the one that lights up the rocket that matters. Stuck? Hint marks the rockets that will hit the comet—free in the first five missions.
Meet the creator
Comet Crush is made by Maik Friedel, who built the game and the solver that checks every mission, and his daughter Amalia, who designed its look. “With CogniTrack, I measure how sharp our minds are from day to day. Comet Crush is the playful side of that: logic puzzles that demand your full focus—all the thinking happens before the boom.” – Maik Friedel, developer
Art and media

Key art JPG, 3840 × 1646

Featuring artwork layers ZIP, 45 MB: backgrounds without text (4320 × 1080, 3524 × 2160, 3840 × 2160, 4000 × 4000), logo and Juno as transparent PNGs

App icon PNG, 1024 × 1024
Screenshots
All screenshots in English, German, French and Spanish are in the press kit.
Contact
Maik Friedel · info@cometcrush.com
All assets on this page may be used for editorial coverage of Comet Crush.





